2025/2026




Agile Methodologies in IT Projects
Type:
Mago-Lego
Delivered by:
Department of Business Informatics
When:
3 module
Open to:
students of one campus
Instructors:
Dominik Johannes Knoll
Language:
English
ECTS credits:
3
Contact hours:
24
Course Syllabus
Abstract
In today’s rapidly evolving technological and business landscapes, the ability to adapt quickly and deliver continuous value is paramount for success in IT project management. This comprehensive course offers an in-depth introduction to agile methodologies and their practical application within diverse IT project environments. A particular focus is placed on fostering effective collaboration within interdisciplinary teams, bridging the gap between business objectives and technological implementation.
Students will delve into prominent agile frameworks, including Scrum, Kanban, and Extreme Programming. The curriculum is designed to provide a robust theoretical foundation alongside extensive hands-on experience, ensuring a practical understanding of these methods. A cornerstone of the course is the exploration of the Agile Manifesto, emphasizing its core values and guiding principles that underpin all agile practices. Furthermore, the course equips students with essential tools and techniques for iterative planning, fostering seamless stakeholder collaboration, and consistently delivering valuable increments throughout the project lifecycle. By the end of this course, participants will possess the knowledge and skills necessary to navigate complex IT projects with agility and efficiency, contributing to organizational success in a dynamic environment.
Learning Objectives
- Understand the rationale and evolution of agile methods in contrast to traditional (waterfall) models.
- Learn the structure and roles within Scrum, including Product Owner, Scrum Master, and Development Team.
- Apply Kanban principles for visualizing work and managing flow.
- Explore agile practices such as user stories, backlog grooming, daily stand-ups, sprint reviews, and retrospectives.
- Learn how to estimate work using story points, planning poker, and velocity tracking.
- Discuss hybrid and scaled agile approaches.
- Apply agile thinking through simulations, case studies, and a group project.
Expected Learning Outcomes
- Understand the rationale and evolution of agile methods in contrast to traditional (waterfall) models.
- Learn the structure and roles within Scrum, including Product Owner, Scrum Master, and Development Team.
- Apply Kanban principles for visualizing work and managing flow.
- Explore agile practices such as user stories, backlog grooming, daily stand-ups, sprint reviews, and retrospectives.
- Learn how to estimate work using story points, planning poker, and velocity tracking.
- Discuss hybrid and scaled agile approaches.
- Apply agile thinking through simulations, case studies, and a group project.
Assessment Elements
- In-Class engagement (individual)It is ACTIVE PARTICIPATION in the lectures, with timely and relevant comments and discussion, comments linked to previous lectures, assigned readings (including videos), personal experience, or other courses; opinion based on evidence, thinking, responding to the lecturer’s questions.
- Attendance
- Exam (individual)The exam is taken in a written format using closed and open questions. Depending on the availability of computer classrooms it may be organized in computer form with proctoring, or on paper. No resource consultation is allowed (closed-book).
- Team project step 1 - Scrum simulation workshopExperience Scrum roles and ceremonies through hands-on practice.
- Team project step 2 - Estimation tournamentPractice various agile estimation techniques and understand their practical applications.
- Team project step 3 - Kanban flow optimizationDesign and optimize a Kanban system for a real-world scenario.
- Team project step 4 - Agile transformation planSynthesize course knowledge to create a realistic agile adoption strategy.
Interim Assessment
- 2025/2026 3rd module0.1 * Attendance + 0.3 * Exam (individual) + 0.2 * In-Class engagement (individual) + 0.1 * Team project step 1 - Scrum simulation workshop + 0.1 * Team project step 2 - Estimation tournament + 0.1 * Team project step 3 - Kanban flow optimization + 0.1 * Team project step 4 - Agile transformation plan
Bibliography
Recommended Core Bibliography
- Agile для всех - 978-5-4461-1157-2 - Мэтт Лемей - 2021 - Санкт-Петербург: Питер - https://ibooks.ru/bookshelf/365315 - 365315 - iBOOKS
Recommended Additional Bibliography
- 15666 - Agile: Оценка и планирование проектов - М.Кон - Альпина Паблишер - 9785961452082 - 2018 - https://hse.alpinadigital.ru/book/15666 - Alpina
- Layton, M. C. (2012). Agile Project Management For Dummies. Hoboken: For Dummies. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=445936
- Аппело Ю. - Agile-менеджмент: Лидерство и управление командами - 978-5-9614-6361-3 - Альпина Паблишер - 2018 - https://znanium.ru/catalog/product/1003506 - 1003506 - ZNANIUM