2026/2027





Английский язык для специальных целей. Разработка игр и цифровых продуктов - 3
Статус:
Факультатив
Кто читает:
Школа иностранных языков
Где читается:
Факультет гуманитарных наук
Когда читается:
1-3 модуль
Охват аудитории:
для своего кампуса
Язык:
английский
Кредиты:
3
Контактные часы:
48
Course Syllabus
Abstract
This course is designed to teach academic reading, speaking, and writing skills based on articles from popular science journals in various fields: education, programming, game design vocabulary, product research, digital product creation for various areas of life, UX research and usability testing, and game and digital product marketing. Exercises developed for each lesson focus on developing professional vocabulary, writing summaries and essays, conducting discussions, and mastering the tasks that form the basis of international exams. The final grade consists of the following elements: 0.1 for attendance, 0.1 for the English Grammar and Vocabulary Test, 0.1 for the home assignment, 0.2 for the written assessment, 0.2 for the oral assessment, and 0.3 for the final assessment. There are no blocking elements.
Learning Objectives
- The course contributes to the development of an ability to work with information: to find, evaluate and use information from various sources, necessary to solve professional problems 2. The course contributes to the development of an ability to do research in English, to collect and analyse the collected information 3. The course develops an ability to freely communicate, express thoughts orally and in writing, lead a discussion in English 4. The course allows students to organize their activities in the framework of professional tasks.
Expected Learning Outcomes
- Listening: Understanding dialogues and polylogues on both familiar and unfamiliar topics Understanding lectures Understanding academic/ professional presentations which are linguistically complex Using basic listening techniques (predicting, understanding main ideas and details) Following extended speech and complex lines of arguments Note-taking
- 3. Writing: (can write clear, well-structured texts on a variety of subjects expanding points of view, developing arguments, synthesizing and evaluating information, can evaluate different ideas or solutions to a problem): Summary Essay: opinion, discussion Report\ a critical review; CV
- Speaking: Debates (debate on abstract, complex topics) Monologue:descriptive/informative/reasoning Presentation (can give reasons in support or against a particular point of view, give the advantages and disadvantages of various opinions).
- Reading: Understanding specialised complex longer texts*/articles and reports concerned with contemporary problems Understanding text structure Using basic reading techniques, skimming & scanning (predicting, understanding main ideas, understanding details)
Course Contents
- The Profession of Game Designer
- The Differences Between a Game Designer and a Game Developer
- Skills for Game Designers
- The Architect and The Builder: Why Your App Needs Both
- UI and UX Design. Roles, Differences, and Design Impact
- UX Research
- Designing Games for Teaching Game Design
- The Digital Designer’s Toolkit
- Visual Design for Game Developers
- Balancing Creativity and Simplicity in Game Design
- Difficulty Design and Player Motivation
- The Art and Science of Mobile App Design
- Experience in Game Design Lesson Teaching
- Game Development: Behind the Scenes
- Reasons for Longer Game Production
- The Game Engine Dilemma
- Studio Development with Unreal Engine 5 in Production
- Role-playing Games in Teaching Web Design and Programming
- Final Fantasy Tactics
- Educational Games for Computer Programming
- Game Monetization
- Pitching the Video Game
- Digital Product Launch: From Concept to Market Strategy
- Game Marketing Essentials
- Introduction to Digital Marketing
- Clicks to Customers: Winning Digital Product Promotion
- Participatory Social Media: Where Community Becomes the Product
- Creating Games for Education Using Game Maker Tools
- Key Stages of User Testing for Product Success
- Hunting Vulnerabilities: Practical Cybersecurity for Developers
- Critical Frameworks in Game Rankings
- A Freelance Worker — a Free and Happy Worker?
- A Decent Salary in Design – Myth or Reality?
- An Escape From Everyday Life?
- AI — powered Platform Rebranding — A New Identity?
Assessment Elements
- English Grammar and Vocabulary Test
- Home Assignment
- Written Assessment
- Oral Assessment
- Final Assessment
- Attendance (cannot be retaken)
Interim Assessment
- 2026/2027 3rd module0.1 * Home Assignment + 0.2 * Written Assessment + 0.3 * Final Assessment + 0.1 * English Grammar and Vocabulary Test + 0.2 * Oral Assessment + 0.1 * Attendance (cannot be retaken)
Bibliography
Recommended Core Bibliography
- English for specific purposes: digital design and programming (B2-C1) : учебное пособие, , 2026
Recommended Additional Bibliography
- Интерфейс. Основы проектирования взаимодействия. 4-е изд. - 978-5-4461-0877-0 - Купер А., Рейман Р., Кронин Д., Носсел К. - 2019 - Санкт-Петербург: Питер - https://ibooks.ru/products/364140 - 364140 - iBOOKS